
Arazel Chainfire
USC Militia
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Posted - 2008.06.28 03:04:00 -
[1]
Originally by: Jacob Mei
Originally by: Brandon Boyd then i¦d say Domi
cause: +drones are bonuse and bay is huge +5 mids = better survivability +RR or somthing in highs
- its fugly
That certainlly could work, its cargohold would be smaller, and it wouldnt put out as much damage as the apoc, but it would be faster, could take more damage and pack atleast 7 squads of hammerheads as opposed to the apoc's 1 squad plus 2 back ups.
Though then again if I were to go threw 7 squads of hammerheads id obvously be drunk or something....
Ill have to think about this one but thanks for bringing the domi to my attention.
Erm... 7 squads of hammerheads? What about using ogre's or something? Or have him have both a set of heavies and a set of sentries? (if he's 50km or so away and drops sentries, he can easily wtfpwn any frig orbiting you). Also, just because a ship has bonuses towards one weapon doesn't mean that it can't use another. I have in several cases used a laser domi (mosly because of the ability to not have to carry ammo), and with the smallest teir of beams you can fit 4-5 beams with no problems. Cap is easily solved by just putting some cap rechargers on it (after all... its using its cap to run the guns, and even then only when you're paying attention). It also has the added advantage of a few month down the road being easily able to join your team as a second dps boat for faster mission running times, or in a large group for uber afkness.
If you are set on going with an amaar ship though... i'd recommend the geddon over the apoc. You get a bigger drone bay (heavy drones), and your guns can do more dps (ROF bonus vs. range bonus). Only downside is it has worse cap. Also remember that you don't have to have your "hauler" constantly following your salvager - as long as it's within 20km it can tractor the can and pick it up, giving you a good stationary sniping point. Do remember though that with low skills (and if its a brand new character, it will be low skills) turrets are... rather ineffective... especially large turrets. And they will remain ineffective for at least two months, more likely 3 and thats just focusing on the gunnery skills.
-Arazel
Originally by: Tsanse Kinske
Mutual Incomprehension is one of the Four Horsemen of most internet arguments, I guess, along with Unfettered Hostility, Overwhelming Vagueness, and Lack of Evidence.
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